The Ambrose format is very popular as it allows all standards of golfers to mix and play together with equal enjoyment irrespective of ability. It also helps to promote teamwork as one score is recorded per hole and generally minimises the amount of time looking for lost balls.

The Ambrose format may vary according to the competition but a general, popular format is the main feature of this method of scoring.

Example

Groups of two players' (2 person ambrose) or four players (4 person ambrose) work as a team. Each player hits off the tee, the best shot is selected and all other players pick up their ball and place it, within one handspan, alongside the best ball. Each person then hits a second shot from the same spot. The best shot is again selected. This continues until the ball is in the hole. On the putting green the best ball is marked and the other balls are played from this position.

One score is thus recorded on each hole. This is the sum of the best shots used throughout the hole.

In an ambrose format you would expect your gross score to be under or very close to the par of the course. This is because the best shot from the team is chosen for each shot. In other words your group has four chances to hit a good shot. It certainly takes the pressure off the less skilled golfers and is a good team building format.

There is often one additional requirement. During the course of the round all player's drives must be used on a set number of occasions. Generally this is three. So if you have a beginner golfer in your group it may be prudent to use their drives early in the round so as to not put pressure on them as the rounds conclude.

Key Features of Ambrose

  • The minimum number of drives per player may vary according to the specific format you are playing. A minimum of 3 drives is common and fair without being too onerous. If the golfers in your competition are more beginner than intermediate a relaxing of this rule to 2 drives (or even 1) may be appropriate
  • If your best ball is played from within a hazard then each of the player's balls must be played from within that hazard
  • If you are in a team of 3 players (for 4 person ambrose) then most formats will allow a fourth putt to be taken by any of the team members
  • Your end score is adjusted for the handicap of the players in your team
  • If you are in a team of 4 golfers (playing 4 person ambrose) then the combined handicap of all players is calculated and divided by 8 to arrive at the team handicap. This is then subtracted from the Gross Score of the Team to arrive at the Net Score
  • If you are in a team of 3 golfers (playing 4 person ambrose) then the combined handicap of all players is calculated and divided by 6 to arrive at the team handicap. This is then subtracted from the Gross Score of the Team to arrive at the Net Score
  • If you are in a team of 2 golfers (playing 2 person ambrose) then the handicap of the team is calculated by combining the handicaps of the 2 players and dividing by 4 to arrive at the team handicap. This is then subtracted from the Gross Score of the Team to arrive at the Net Score
  • A typical winning score is in the mid 50s as a Net Score. It is rare (but possible) that a winning score is under 50

Positives of Ambrose

  • It allows golfers of all standards to participate in the day without feeling intimidated by other players in their group who are better than them
  • It promotes teamwork as every player has a chance of contributing towards the team score

GolfDayPro Mobile Scoring

GolfDayPro Mobile Scoring Sample

Are you organising a golf day?

Why not use use the GolfDayPro Mobile Scoring and Live Leaderboard system?

The GolfDayPro Mobile Scoring and Live Leaderboard system works across all mobile devices without the need to download or purchase apps.

Players enter their scores as they make their way around the course and can view the live leaderboard.

Players can also view hole playing tips, competition holes, and sponsor information as they play each hole.

To keep the suspense of the day intact, the leaderboard is turned off after 14 holes thus preserving the final result until the prize presentations.